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Solid Angle Maya to Arnold 5.4.2.1 (x64)

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Free Download Solid Angle Maya to Arnold 5.4.2.1 | 4.0 Gb
Solid Angle, a bussines Autodesk, is pleased to announce the availability ofArnold 5.4.2.1 for Autodesk Maya. This release uses Arnold 7.3.2.1
Owner:Solid Angle
Product Name:Maya to Arnold
Version:5.4.2.1
Supported Architectures:x64
Website Home Page :www.autodesk.com
Languages Supported:english
System Requirements:Windows, macOs & Linux *
Size:4.0 Gb
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5.4.2.1 Arnold for Maya - Date: 19 June 2024
Bug Fixes
- MTOA-1988 - .bundle libraries not packaged correctly on macOS installs
- MTOA-1969 - Python error when loading MtoA before mayaUSD
- MTOA-1959 - Snapshots are removed after toggling snapshots folder on and then off
- MTOA-1914 - Incorrect UV transform translation for imported ramp shaders
- MTOA-1968 - Xgen extension fails to add Arnold attributes in Maya 2025
- ARNOLD-14365 - Fix AiNodeGetMatrix to return node matrix instead of identity after node initialization in batch renders
- ARNOLD-14779 - AtProfiledLockable not compiling on Windows in newer MSVC due to Mutex::native_handle_type
- ARNOLD-14893 - [GPU] 4MB GPU memory leak per frame
- ARNOLD-15041 - Arnold does not run on Linux distros with glibc 2.39 (RHEL 9.4)
- ARNOLD-15048 - Fix OIDN dll name clash with DCCs by renaming OIDN libraries
- ARNOLD-15060 - Arnold should not catch C++ exceptions it did not generate
- ARNOLD-15087 - uv_projection shader uses corrupt UVs for evaluating its default_color shader
- ARNOLD-15121 - [GPU] crash when CUDA error has no message
- ARNOLD-15122 - Crash destroying a light that is part of a light group
- ARNOLD-15136 - Random hang when parallel initializing scene
- ARNOLD-15169 - Crash when modifying a child node from procedural_update
- usd#1923 - Fix instance primvar indices with multiple prototypes
- usd#1929 - Ensure subdiv_iterations is not set unnecessarily during procedural updates
- usd#1932 - Fix a crash when the number of elements in a primvar is not equal to the number of points
Arnoldis an advanced cross-platform rendering solution, developed by Solid Angle and used by renowned customers in film, television and animation. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources and was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system, so users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Mayais an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.
Arnold Tutorial - How to create a paint stroke effect in Arnold for Maya (GPU)
This tutorial shows how to use Bifrost quad points scattered on a head model in combination with Arnold shaders to create a 2D paint style.
Solid Angleis leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.



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